If you’ve been playing with touch controls the whole time (like I was), you’ll be in for a treat as you’re required to suddenly learn how to aim with the ABXY buttons. ![]() Ironically, the first vehicular segment follows that horrendous experience. I’m not kidding when I say it took me more than ten tries just to struggle through that section. ![]() One will shoot you in the back, and the other will kill you with a knife. Try to take out one enemy from a distance and two more will storm your position while you line up the shot. Going down to the beach is its own disaster. Trying to shoot the enemies from a ledge above the beach is hilariously naïve-even aiming down the sight, you are still trying to shoot moving targets that are three or four pixels high. Because of the game’s poor textures, what appear to be rocks actually seem to be brown bushes, and you’ll discover that enemies (that you can’t see) can shoot you in the head through the bushes while you’re hiding behind sand dunes. One area in particular almost had me breaking my DS in half: you are tasked with storming a beach, Rambo-style, while enemies flood the map in every direction. This is why aiming sensitivity doesn't help the process-you're still creeping around in ADS (Aim Down the Sight) mode at a snail's pace, memorizing enemy location through trial and error. Each shooter stage amounts to memorizing level layouts and enemy spawn points, requiring much trial and error, then walking around in “aim down the sight” mode and trying to line up your shots quickly enough to avoid being killed while doing so. I was often killed while trying to line up a shot. This leaves you crawling through environments at a snail’s pace, lining up enemies very precisely which usually involves aiming at pixels, and being shot by other enemies-who are very good at shooting from the hip. Aiming down the sight is an unfortunate necessity. Your machine gun will fire a comical outline of your opponent before it does any significant damage. In Black Ops, firing from the hip is utterly useless, especially if you’re trying to peek out from cover and take guys down from any distance beyond arm’s length. All of the enemies have great aim you do not. The game’s environments are loaded with invisible trip wires which cause enemies to spawn very quickly, and in precise locations. You can change the aiming sensitivity in the Options menu, which helps, but we'll get to the particular gameplay failings momentarily. You can also switch to buttons-only control, although it’s a much slower option and I don’t know why anybody would use it instead of the faster, more precise touch controls. If you like double-tapping the screen to aim down your scope, that option is available. The problem rests partially on the DS itself the lack of sufficient buttons to handle all the game’s features means that the touch screen is filled to the brim with icons which you tap to handle your primary and secondary weapons, grenades, knife, interacting with the environment, aiming down the scope, checking your radar, and doing a quick 180 degree turn. The majority of the gameplay involves first-person shooting, which is too imprecise to be enjoyable. Here, the plot revolves around Cuba, Castro, and government intrigue. This DS game, like the others in the Call of Duty series, follows a parallel storyline to the console games. I’ve found over the years, however, it doesn’t matter how loaded with features a game is if the underlying gameplay is frustrating and feels like a chore. ![]() There’s really a lot of game here, and from a content point of view, it’s definitely noteworthy. It includes a campaign mode, two variations on that mode (Challenge & Arcade), and several multiplayer options including local and online. Black Ops on the DS may be developer n-Space’s most ambitious project yet.
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